Sale!

Full 3D Modeling Course

67.10 $

US Dollar
US Dollar
WOOCS v.2.3.4.2

4.8
Rated 4.8 out of 5
4.8 out of 5 stars (based on 8 reviews)
Category: Tag:

The full 3D Modeling Course prepares kids with +10 years of age to learn the basics of design and architecture. This course covers all the modules of the Thinkercad platform; such as creating simple and complex 3D objects, breaking down models and modifying their details, working with camera and measurement tools, creating a realistic environment, and many other techniques and tools.

By taking this course, children learn how to model animals, characters, and different objects in Thinkercad which is a great starting point for them to step into the fantastic world of design and architecture. This course is a prefect introduction for kids to learn 3Ds Max and AutoCAD in future!

Additional information

Duration

25 Lessons

Access to Course

4 Months

Age

+10 Years Old

Languages

English

Homework

Yes – You can also add homework checking by a professional tutor to this package (Optional)

Tutor

You can add private tutor to this package (Optional)

Certificate

Yes – A PDF certificate of completion will be awarded for 3D Modeling Course

Bonus

Curriculum

Beginner 3D Modeling Lessons (1 – 11)

3D Modeling Lesson 1:
Introduction
• Understand how to create new designs with the dashboard
• Understand how to copy existing designs from the gallery into a project
• Know how to control and operate the camera
• Know how to select and scale objects
• Know how to copy and paste objects
3D Modeling Lesson 2:
Manipulate and scale shapes
• Understand how to resize and scale shapes along different axes
• Understand how 3d models should be built structurally
• Understand about the workflow in 3d modelling
• Understand how to color objects in Tinkercad
3D Modeling Lesson 3:
Assembling Basic objects
• Able to create simple objects that can be found in the household
• Know how to use the text tool in Tinkercad to have printed text on objects
• Know how to make design accurate through image references
3D Modeling Lesson 4:
Create complex shapes with the hole tool
• Know how to work with a wider range of shapes to build a model
• Able to utilize the hole tool to hollow out shapes
• Able to create realistic designs with no shapes overlapping one another
3D Modeling Lesson 5:
Building a large object
• Understand the use of duplication and grouping tools to build a large object
• Able to identify which parts of a design can be duplicated for efficiency
• Able to create a design with a realistic scale and proportions
3D Modeling Lesson 6:
Working with accurate measurements
• Able to identify how design of an object can help solve problems
• Able to develop visual literacy and a vocabulary to express ideas
• Know how to calculate dimensions of different shapes to achieve specific volumes
3D Modeling Lesson 7:
Circular patterns and formations
• Able to create both linear and circular patterns
• Able to measure angles to accurately place objects
• Able to align shapes to create more accurate designs
3D Modeling Lesson 8:
Curved objects with the scribble tool
• Able to draw free hand objects to form abstract shapes
• Able to create a fire pattern using abstract shapes
• Understand how color affects the atmospheric perspective in the design
3D Modeling Lesson 9:
Fast assembly of multiple objects
• Know the techniques to faster assemble different shapes
• Able to identify the different components required to create a specific shape
• Able to work with multiple grouped objects during assembly
3D Modeling Lesson 10:
Breaking down a model
• Able to identify the different components of a design
• Able to identify which components should be grouped together
• Able to assemble components into a final model using the align tool
3D Modeling Lesson 11:
Combining complex shapes with detail
• Know how to add intricate details to an existing model
• Know color according to a set color palate
• Understand which colors are complementary to one another

 

Intermediate 3D Modeling Lessons (12 – 19)

3D Modeling Lesson 12:
Code-blocks Programming
• Able to create patterns using variables/objects and math blocks
• Able to create patterns by using the “repeat” block and “Count with” block
• Able to create at least one linear, gridded, or circular pattern
• Able to identify patterns found in nature and re-create them as a 3D model
3D Modeling Lesson 13:
Advanced shapes and efficient assembly
• Able to form advanced shapes using combinations of shapes and the hole tool
• Understand how to form more complex shapes such as thin flaps
• Understand time-efficient methods of combining shapes
3D Modeling Lesson 14:
Advanced curved objects
• Able to work with many simple shapes to form a detailed object
• Able to group shapes and use the hole tool to create composite objects
• Able to use perpendicular camera views to more effectively use the hole tool
3D Modeling Lesson 15:
Combining objects and building up a model robot
• Able to build an intricate object out of many shapes
• Able to identify poses for the robot that look natural
• Understand about the functionality of the robot and how it’s appearance is related
3D Modeling Lesson 16:
Forming detailed objects with multiple shapes
• Able to identify what elements of a design are most important to show personality
• Able to utilize smaller shapes within a design for finer detail
• Able to attempt to recreate realistic detail using image references
3D Modeling Lesson 17:
Assembling curved objects from simple geometric shapes
• Able to create an accurate representation of a musical instrument
• Able to add a personalized color palette and engraving to the instrument
• Able to create very small objects to add fine detail to a design
3D Modeling Lesson 18:
Assembling multiple models within a project
• Able to assemble a complete chess set and chessboard using complex shapes
• Able to create multiple individual objects within a single design
• Able to identify how angular designs differ from curved designs
3D Modeling Lesson 19:
Importing and exporting objects
• Able to import objects from the tinkercad gallery to form a cohesive design
• Able to create a city with some imported objects from the gallery and other objects from previous projects
• Understand how objects made by different people look differently

 

Advanced 3D Modeling Lessons (20 – 25)

3D Modeling Lesson 20:
Creating a realistic environment
• Able to create a realistic environment model from scratch
• Able to do research on objects that should be included in the environment to make it realistic
• Know how to choose an appropriate scale to create an environment on a Tinkercad work plane
3D Modeling Lesson 21:
Quick, detailed assembly methods
• Understand new methods for extruding shapes and quick assembly methods
• Able to build a more realistic sports car with sharper detail and accurate proportions
• Understand how to flip sets of objects to speed up assembly
3D Modeling Lesson 22:
Modeling an animal
• Able to create a 3D model of a living creature
• Know how to use the extrude tool to form curved objects that can’t be constructed from the basic objects in Tinkercad
• Know how to use image references while modelling to more accurately highlight specific features of the animal
3D Modeling Lesson 23:
Modeling a character
• Able to develop ideas on the personality and backstory of a character (their job, how they act, etc.)
• Able to create a 3D representation of a character within Tinkercad
• Able to introduce the 3D avatar to a friend or family member
3D Modeling Lesson 24:
Creating an environment for a character
• Able to assess what kind of environment a character would live in and place them into that environment
• Able to attempt to further portray the personality of the character and their role through environmental objects and where the character is placed within the scene
3D Modeling Lesson 25:
Developing an environment for a character
• Able to develop individual designs and export them into the characters’ environment
• Able to create other less detailed characters for them to interact with
• Able to identify if any aspect of the design feels ‘out of place’ and aim to remove any design elements that don’t fit
Please Leave Your Reply:

Our Customer and Client Reviews:

Thank You :)

Rated 5 out of 5
2021

I bought your full Tinkercad course for my daughter after she finished her Roblox course. She liked game design very much and I thought it would be a good idea if she could try building her unique characters. I can’t say enough about it’s ease of use. The platform is very colorful and kid-friendly and the lessons are easy to follow. The tools are clearly visible; kids don’t need to search for them or go through any kind of confusing list. They can change pre-existing models and come up with their own, mix and match shapes and build almost anything they imagine. There isn’t even a single negative point about this platform or this course. Thank you.

Alia Quek

I highly recommend Tinkercad for kids

Rated 5 out of 5
2020

I highly recommend Tinkercad for kids who are into LEGO. My son has just finished this course and has started to design a mansion. It’s very easy and engaging. The best thing about Tinkercad is that you can print the things your kids build with 3D printers. This is what I’m going to do to my son’s mansion.

Jessica

I knew that TINKERCAD is Amazing!!!

Rated 5 out of 5
2020

I knew that TINKERCAD is Amazing!!! I had read about the things it does (for example making 3D printed objects, videogame/animation characters, and architectural structures happen). So I decided to buy a course for my children and found this course here. I have to say that I’m pretty satisfied. Never were my sons wondering what was going on during the course and were glued to the screen when they were building something. Highly recommend it.

Adil Azeez

Thank You for this course

Rated 5 out of 5
2020

If your kid wants to do something other than coding try this one. The more they work with these kinds of apps and software the more comfortable they become with professional apps in the future.

Alina